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+// Copyright (c) 2012 Rodrigo Moraes. All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+package excelize
+
+import (
+ "image/color"
+ "math"
+)
+
+// HSLModel converts any color.Color to a HSL color.
+var HSLModel = color.ModelFunc(hslModel)
+
+// HSL represents a cylindrical coordinate of points in an RGB color model.
+//
+// Values are in the range 0 to 1.
+type HSL struct {
+ H, S, L float64
+}
+
+// RGBA returns the alpha-premultiplied red, green, blue and alpha values
+// for the HSL.
+func (c HSL) RGBA() (uint32, uint32, uint32, uint32) {
+ r, g, b := HSLToRGB(c.H, c.S, c.L)
+ return uint32(r) * 0x101, uint32(g) * 0x101, uint32(b) * 0x101, 0xffff
+}
+
+// hslModel converts a color.Color to HSL.
+func hslModel(c color.Color) color.Color {
+ if _, ok := c.(HSL); ok {
+ return c
+ }
+ r, g, b, _ := c.RGBA()
+ h, s, l := RGBToHSL(uint8(r>>8), uint8(g>>8), uint8(b>>8))
+ return HSL{h, s, l}
+}
+
+// RGBToHSL converts an RGB triple to a HSL triple.
+func RGBToHSL(r, g, b uint8) (h, s, l float64) {
+ fR := float64(r) / 255
+ fG := float64(g) / 255
+ fB := float64(b) / 255
+ max := math.Max(math.Max(fR, fG), fB)
+ min := math.Min(math.Min(fR, fG), fB)
+ l = (max + min) / 2
+ if max == min {
+ // Achromatic.
+ h, s = 0, 0
+ } else {
+ // Chromatic.
+ d := max - min
+ if l > 0.5 {
+ s = d / (2.0 - max - min)
+ } else {
+ s = d / (max + min)
+ }
+ switch max {
+ case fR:
+ h = (fG - fB) / d
+ if fG < fB {
+ h += 6
+ }
+ case fG:
+ h = (fB-fR)/d + 2
+ case fB:
+ h = (fR-fG)/d + 4
+ }
+ h /= 6
+ }
+ return
+}
+
+// HSLToRGB converts an HSL triple to a RGB triple.
+func HSLToRGB(h, s, l float64) (r, g, b uint8) {
+ var fR, fG, fB float64
+ if s == 0 {
+ fR, fG, fB = l, l, l
+ } else {
+ var q float64
+ if l < 0.5 {
+ q = l * (1 + s)
+ } else {
+ q = l + s - s*l
+ }
+ p := 2*l - q
+ fR = hueToRGB(p, q, h+1.0/3)
+ fG = hueToRGB(p, q, h)
+ fB = hueToRGB(p, q, h-1.0/3)
+ }
+ r = uint8((fR * 255) + 0.5)
+ g = uint8((fG * 255) + 0.5)
+ b = uint8((fB * 255) + 0.5)
+ return
+}
+
+// hueToRGB is a helper function for HSLToRGB.
+func hueToRGB(p, q, t float64) float64 {
+ if t < 0 {
+ t++
+ }
+ if t > 1 {
+ t--
+ }
+ if t < 1.0/6 {
+ return p + (q-p)*6*t
+ }
+ if t < 0.5 {
+ return q
+ }
+ if t < 2.0/3 {
+ return p + (q-p)*(2.0/3-t)*6
+ }
+ return p
+}