<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" /> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">x86</Platform> <ProductVersion>8.0.30703</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{C1D2D54B-62BF-43AE-B0AC-970731BA20D9}</ProjectGuid> <OutputType>WinExe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>Class_War</RootNamespace> <AssemblyName>Class War</AssemblyName> <FileAlignment>512</FileAlignment> <MonoGamePlatform>Windows</MonoGamePlatform> <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> <PlatformTarget>x86</PlatformTarget> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> <PlatformTarget>x86</PlatformTarget> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> <DefineConstants>TRACE;WINDOWS</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <PropertyGroup> <ApplicationIcon>Icon.ico</ApplicationIcon> </PropertyGroup> <PropertyGroup> <ApplicationManifest>app.manifest</ApplicationManifest> </PropertyGroup> <ItemGroup> <Compile Include="Constants.cs" /> <Compile Include="Enemy.cs" /> <Compile Include="Game1.cs" /> <Compile Include="InputHandler.cs" /> <Compile Include="MainChara.cs" /> <Compile Include="Menu.cs" /> <Compile Include="Program.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Sprite.cs" /> <Compile Include="Timer.cs" /> </ItemGroup> <ItemGroup> <Reference Include="MonoGame.Framework"> <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath> </Reference> <Reference Include="System" /> <Reference Include="System.Xml" /> </ItemGroup> <ItemGroup> <Content Include="Icon.ico" /> </ItemGroup> <ItemGroup> <MonoGameContentReference Include="Content\Content.mgcb" /> <None Include="app.manifest" /> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>