using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Class_War { public static class Constants { public const string Consolas12 = "Consolas12"; public const string DefaultFont = Consolas12; public const int Level1MaxEnemyCount = 10; public const int Level1EnemyHealth = 100; public const string MainCharacterSpriteImage = "maincharaimage"; public static readonly Vector2 MainCharacterStartingPosition; public const int LifeLostScreenDuration = 3; public const int AfterLifeLostImmunityTime = LifeLostScreenDuration + 5; public const int RightMostEdge = 800; public const int BottomMostEdge = 500; static Constants () { MainCharacterStartingPosition = new Vector2(330, 375); // TODO: add } } }