diff options
author | GeorgeAbbott <57576261+GeorgeAbbott@users.noreply.github.com> | 2020-09-06 18:19:09 +0100 |
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committer | GitHub <noreply@github.com> | 2020-09-06 18:19:09 +0100 |
commit | 75a860e78058a7e24ca1da82f2d82886070ee46f (patch) | |
tree | b1dcbc90985d08880b298222a120001cfa474b73 | |
parent | 26876c9e0a8cba84ac87bcc9dbe05259e6e79e22 (diff) |
Add files via upload
-rw-r--r-- | Content/Consolas12.spritefont | 60 | ||||
-rw-r--r-- | Content/Content.mgcb | 70 | ||||
-rw-r--r-- | Content/bullet.png | bin | 0 -> 184 bytes | |||
-rw-r--r-- | Content/codebg.png | bin | 0 -> 307525 bytes | |||
-rw-r--r-- | Content/maincharaimage.png | bin | 0 -> 3492 bytes | |||
-rw-r--r-- | Content/shillbg.png | bin | 0 -> 18428 bytes |
6 files changed, 130 insertions, 0 deletions
diff --git a/Content/Consolas12.spritefont b/Content/Consolas12.spritefont new file mode 100644 index 0000000..95035fa --- /dev/null +++ b/Content/Consolas12.spritefont @@ -0,0 +1,60 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +This file contains an xml description of a font, and will be read by the XNA +Framework Content Pipeline. Follow the comments to customize the appearance +of the font in your game, and to change the characters which are available to draw +with. +--> +<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> + <Asset Type="Graphics:FontDescription"> + + <!-- + Modify this string to change the font that will be imported. + --> + <FontName>Consolas</FontName> + + <!-- + Size is a float value, measured in points. Modify this value to change + the size of the font. + --> + <Size>12</Size> + + <!-- + Spacing is a float value, measured in pixels. Modify this value to change + the amount of spacing in between characters. + --> + <Spacing>0</Spacing> + + <!-- + UseKerning controls the layout of the font. If this value is true, kerning information + will be used when placing characters. + --> + <UseKerning>true</UseKerning> + + <!-- + Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", + and "Bold, Italic", and are case sensitive. + --> + <Style>Regular</Style> + + <!-- + If you uncomment this line, the default character will be substituted if you draw + or measure text that contains characters which were not included in the font. + --> + <!-- <DefaultCharacter>*</DefaultCharacter> --> + + <!-- + CharacterRegions control what letters are available in the font. Every + character from Start to End will be built and made available for drawing. The + default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin + character set. The characters are ordered according to the Unicode standard. + See the documentation for more information. + --> + <CharacterRegions> + <CharacterRegion> + <Start> </Start> + <End>~</End> + </CharacterRegion> + </CharacterRegions> + </Asset> +</XnaContent> diff --git a/Content/Content.mgcb b/Content/Content.mgcb new file mode 100644 index 0000000..81a75ec --- /dev/null +++ b/Content/Content.mgcb @@ -0,0 +1,70 @@ +
+#----------------------------- Global Properties ----------------------------#
+
+/outputDir:bin/$(Platform)
+/intermediateDir:obj/$(Platform)
+/platform:Windows
+/config:
+/profile:Reach
+/compress:False
+
+#-------------------------------- References --------------------------------#
+
+
+#---------------------------------- Content ---------------------------------#
+
+#begin bullet.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:ColorKeyColor=255,0,255,255
+/processorParam:ColorKeyEnabled=True
+/processorParam:GenerateMipmaps=False
+/processorParam:PremultiplyAlpha=True
+/processorParam:ResizeToPowerOfTwo=False
+/processorParam:MakeSquare=False
+/processorParam:TextureFormat=Color
+/build:bullet.png
+
+#begin codebg.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:ColorKeyColor=255,0,255,255
+/processorParam:ColorKeyEnabled=True
+/processorParam:GenerateMipmaps=False
+/processorParam:PremultiplyAlpha=True
+/processorParam:ResizeToPowerOfTwo=False
+/processorParam:MakeSquare=False
+/processorParam:TextureFormat=Color
+/build:codebg.png
+
+#begin Consolas12.spritefont
+/importer:FontDescriptionImporter
+/processor:FontDescriptionProcessor
+/processorParam:PremultiplyAlpha=True
+/processorParam:TextureFormat=Compressed
+/build:Consolas12.spritefont
+
+#begin maincharaimage.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:ColorKeyColor=255,0,255,255
+/processorParam:ColorKeyEnabled=True
+/processorParam:GenerateMipmaps=False
+/processorParam:PremultiplyAlpha=True
+/processorParam:ResizeToPowerOfTwo=False
+/processorParam:MakeSquare=False
+/processorParam:TextureFormat=Color
+/build:maincharaimage.png
+
+#begin shillbg.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:ColorKeyColor=255,0,255,255
+/processorParam:ColorKeyEnabled=True
+/processorParam:GenerateMipmaps=False
+/processorParam:PremultiplyAlpha=True
+/processorParam:ResizeToPowerOfTwo=False
+/processorParam:MakeSquare=False
+/processorParam:TextureFormat=Color
+/build:shillbg.png
+
diff --git a/Content/bullet.png b/Content/bullet.png Binary files differnew file mode 100644 index 0000000..4246c49 --- /dev/null +++ b/Content/bullet.png diff --git a/Content/codebg.png b/Content/codebg.png Binary files differnew file mode 100644 index 0000000..0de1e55 --- /dev/null +++ b/Content/codebg.png diff --git a/Content/maincharaimage.png b/Content/maincharaimage.png Binary files differnew file mode 100644 index 0000000..dbb7d24 --- /dev/null +++ b/Content/maincharaimage.png diff --git a/Content/shillbg.png b/Content/shillbg.png Binary files differnew file mode 100644 index 0000000..6271f52 --- /dev/null +++ b/Content/shillbg.png |